The following example program creates a client that connects to a server. The client is built with an asynchronous socket , so execution of the client application is not suspended while the server returns a response. The application sends a string to the server and then displays the string returned by the server on the console. StateObject state = (StateObject) ar. GitHub is where people build software.
PeerType peerType = PeerType.
TCP offers you a stream of bytes. There are no messages in TCP. You are probably receiving two logical messages in one read.
That causes your processing to be executed once when you wanted it to run twice. If you want message semantics you have to implement them yourself. Usually, raw TCP connections are a . InterNetwork, SocketType.
Keep class members private unless there is a darn good reason to expose them.
And then, if you have to, use properties. Use readonly on class declarations which are considered unmodifiable after construction. Example : public readonly ManualResetEvent connected = new ManualResetEvent(false);. The idea is using one single thread to avoid block sockets , using async methods.
Using asynchronous sockets you improve the use of resources. I put together a very simple example of how to write an echo server to get you on your way. Anything received gets echoed back to the client. The server will stay running for 60s. Asynchronous sockets increase the performance and scalability of your client - server applications.
These methods allow you to support a large number of socket clients , and the only blocking mechanism of the server is when a client connects. The blocking time is neglible, and the server will operate virtually as a . Only connect and transfer some bytes. I know that this can be done using Tasks.
This extends the socket program to accept multiple clients.
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